Collapse
/
- 1. Welcome!
- 2. Presentation
- 3. Software Configuration
- 4. Signal Processing
- 4.1. File/Signal Management
- 4.2. Signal Playback
- 4.3. Sound Recording
- 4.4. Sound Generation
- 4.4.1. Sound Generation by Mixing
- 4.4.2. Generating a Stereo Signal
- 4.4.3. Generating a Mono signal
- 4.4.4. Generating an Extended Signal from a Short Duration Signal
- 4.4.5. Sound Creation from Spectrum
- 4.5. Signal Modification
- 4.5.1. Modifying a Signal with Basic Editing Tools
- 4.5.2. Sound Effects
- 4.5.3. Applying a Frequency Weighting to a Signal
- 4.5.4. Filtering a Sound
- 4.5.5. Resampling a Signal
- 4.5.6. Modify Sampling Frequency
- 4.5.7. Signal Equalization
- 4.5.8. Smoothing a Signal Curve
- 4.5.9. Removing Negative Values from a Signal
- 4.5.10. Transforming a Signal into its Opposite
- 4.5.11. Applying a Time Reversal to a Signal
- 4.5.12. Computing the Addition of Two Signals
- 4.5.13. Computing the Difference between Two Signals
- 4.5.14. Shifting the Pitch
- 4.5.15. Time Stretching a Signal
- 4.5.16. Shifting the Frequencies by a Constant
- 4.5.17. Creating a Looped Sound
- 4.6. Signal Conversion
- 4.7. Signal Profiles
- 5. Signal Analysis
- 5.1. Waveform Analysis
- 5.2. Spectral Analysis
- 5.3. Spectrogram Analysis
- 5.4. Signals Comparison
- 5.5. Time-Frequency Component Analysis
- 5.5.1. Time-Frequency Component Preparation
- 5.5.2. Selections Management in Time-Frequency Representation
- 5.5.2.1. Making a Basic Selection
- 5.5.2.2. Making a Selection Resulting from an Intersection
- 5.5.2.3. Making a Time Slice
- 5.5.2.4. Making a Frequency Slice
- 5.5.2.5. Saving a Selection
- 5.5.2.6. Loading a Selection
- 5.5.2.7. Detecting Harmonics
- 5.5.2.8. Detecting PWM Harmonics
- 5.5.2.9. Isolating a Time-Frequency Component
- 5.5.3. Time-Frequency Component Modification
- 5.6. Loudness Colormap
- 6. Psychoacoustics
- 6.1. Concepts and Basic Principles
- 6.2. Auditory Perception
- 6.3. Computation Profiles
- 6.3.1. Computation Profiles Overview
- 6.3.2. Standard Levels
- 6.3.3. Max Values
- 6.3.4. Value vs Time
- 6.3.5. Indicators for Stationary Sounds
- 6.3.6. Indicators for Impulsive Sounds
- 6.3.7. Indicators for Non-Stationary Sounds
- 6.3.8. Tonality
- 6.3.9. Intelligibility
- 6.3.10. Comfort Equations
- 6.3.11. Aeronautic Indicators
- 6.3.12. EPNL Helicopter/Aeroplane
- 6.4. Starting Psychoacoustics Module
- 6.5. Sound Perception/Quality Evaluation
- 6.5.1. Relevant Indicators Computation
- 6.5.1.1. Estimating the Sound Level
- 6.5.1.2. Studying the Perception of Stationary Sounds
- 6.5.1.3. Studying the Perception of Impulse Sounds
- 6.5.1.4. Studying the Perception of Non-Stationary Sound
- 6.5.1.5. Studying the Perception of Tones in Complex Sounds
- 6.5.1.6. Studying the Perception of Human Speech
- 6.5.1.7. Studying Annoyance
- 6.5.1.8. Studying the Perception of Aeronautic Sounds
- 6.5.2. Custom Profile
- 6.5.3. Results Management
- 6.5.4. Multiple Signals Equalization
- 6.5.1. Relevant Indicators Computation
- 7. Orders and Harmonic Tools
- 7.1. What Order Analysis Is
- 7.2. What Tachometric Signal Is
- 7.3. General Settings
- 7.4. Order Analysis
- 7.5. TNR and PR of Orders
- 7.6. Car Sound Synthesis
- 8. Pulse Width Modulation Tools
- 9. Xtract for Components Separation
- 9.1. XTRACT Overview
- 9.2. Component Extraction
- 9.3. Result Management
- 10. Sound Composer
- 10.1. Sound Composer Overview
- 10.2. Creating a Sound Composer Project
- 10.3. Creating a Track in Sound Composer
- 10.4. Adding a Track to a Sound Composer Project
- 10.5. Adding a Source to a Sound Composer Track
- 10.6. Mixing Tracks in Sound Composer
- 10.7. Displaying the Overall Sound
- 11. Frequency Response Function Estimation
- 12. Generating an Analysis Report
- 13. Keyboard Shortcuts
- 14. Troubleshooting
- 15. Glossary of Terms
- 15.1. Audio Calibration
- 15.2. Colormap
- 15.3. Envelope
- 15.4. Equalization
- 15.5. FFT Fast Fourier Transform
- 15.6. Frequency
- 15.7. Fundamental Frequency
- 15.8. Harmonics
- 15.9. Partial
- 15.10. Partial Levels
- 15.11. Physical Units
- 15.12. Resampling
- 15.13. Sampling Rate/Sampling Frequency
- 15.14. Spectrum
- 15.15. Timbre
- 15.16. Time-Frequency Representation
- 15.17. Waveform
- 15.18. Window and Block
- 15.19. Window Type
- i. Copyright and Trademark Information