Revolve

Use the Revolve button to create a revolved feature. The active sketch is the default but can be changed using the Tree Outline. by selecting the desired sketch, a plane from face (boundary used) or Named Selection features or Point Features in the Tree Outline. Geometric entities such as faces, edges, vertices or point feature points can also be selected as input for the Revolve feature.

You can select either a sketch or a plane or combination of Named Selection features, point features and/or geometry entities as input geometry. The Revolve feature can use faces (its edges are actually used), edges, Surface bodies (treated like faces), line bodies (treated like edges) as input geometric entities as well as entities from named selections. Point feature points and vertices can also be selected as input geometry.

If the input geometry contains closed sets of edges and/or faces, only the closed sets of edges and/or faces will be used for revolution. If there are no closed sets of edges and/or faces, then only open sets of edges will be used for revolution. Vertices and point feature points will be used when nothing else is selected.

If there is a disjoint line in the sketch, it is chosen as the default axis of revolution. The axis of revolution can be a Direction Reference selected from a plane, 2D sketch edge, 3D model edge, face or two points.

Further, the Details View can be used to change the angle of revolution, the feature direction, and modeling operation: Add, Cut, Slice, Imprint, or Add Frozen. Solids, surfaces, and thin-walled features can be created by using this feature. When point profiles are to be revolved only the Add Material and Add Frozen options are available. For creating a Surface body, the inner and outer thickness values should be kept equal to zero. Clicking Generate completes the feature creation and updates the model.

Direction Property for Revolve

You can access two directions via a combination box with four options:

Normal: Revolves in positive Z direction of base object.
Reversed: Revolves in negative Z direction of base object.
Both - Symmetric: Applies feature in both directions. One set of angles will apply to both directions.
Both - Asymmetric: Applies feature in both directions. Each direction has its own angle property.

Other 3D features: