This sections describes the available Body entities and how they function in the Motion Preprocessor application.
- 3.1. Overview of Body Entities
- 3.2. Solid Body (Rigid Body)
- 3.3. CAD Geometry
- 3.4. Simple Geometries
- 3.5. Assembled Body (Rigid Body)
- 3.6. Region
- 3.7. Faceset
- 3.8. Curveset
- 3.9. Surface with Curvesets
- 3.10. Range
- 3.11. Boolean
- 3.12. Split
- 3.13. Switchable Body
- 3.14. Marker
- 3.15. Beam FE Body
- 3.16. Mesh Generation
- 3.17. Change Face Color
- 3.18. Change Edge Color
- 3.19. FE Body
- 3.20. Nodal FE Body
- 3.21. Nodeset
- 3.22. Patchset
- 3.23. Edgeset
- 3.24. Elementset
- 3.25. Rigid Body Element
- 3.26. Point Mass
- 3.27. Distributed Mass
- 3.28. Modal FE Body
- 3.29. Nodal EasyFlex Body
- 3.30. Modal EasyFlex Body
- 3.31. Sheet Thicken