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Chapter 3: Bodies

This sections describes the available Body entities and how they function in the Motion Preprocessor application.

  • 3.1. Overview of Body Entities
  • 3.2. Solid Body (Rigid Body)
  • 3.3. CAD Geometry
  • 3.4. Simple Geometries
  • 3.5. Assembled Body (Rigid Body)
  • 3.6. Region
  • 3.7. Faceset
  • 3.8. Curveset
  • 3.9. Surface with Curvesets
  • 3.10. Range
  • 3.11. Boolean
  • 3.12. Split
  • 3.13. Switchable Body
  • 3.14. Marker
  • 3.15. Beam FE Body
  • 3.16. Mesh Generation
  • 3.17. Change Face Color
  • 3.18. Change Edge Color
  • 3.19. FE Body
  • 3.20. Nodal FE Body
  • 3.21. Nodeset
  • 3.22. Patchset
  • 3.23. Edgeset
  • 3.24. Elementset
  • 3.25. Rigid Body Element
  • 3.26. Point Mass
  • 3.27. Distributed Mass
  • 3.28. Modal FE Body
  • 3.29. Nodal EasyFlex Body
  • 3.30. Modal EasyFlex Body
  • 3.31. Sheet Thicken
« 2.7. Window Control 
 3.1. Overview of Body Entities »

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