Figure 7.4: Steps to create a contact entity
Step | Operation |
1st step | Select | on the ribbon menu as shown in the figure above.
2nd step | Select one of the contact entities as shown in the figure above. |
3rd step | Follow the prescribed creation steps for each contact entity as shown in the table below. |
As shown in the table above, you can create a contact entity by following several steps. The creation steps for each contact entity are shown in the table below. For more information about the physical definition of each step, refer the creation page for each contact entity.
Figure 7.5: Creation methods for contact entities
Type | Creation Method |
General Contact | Rigid Body or Faceset (Patchset, Edgeset) > Rigid Body or Faceset (Patchset, Edgeset) |
General Contact(Faces) | Faces > Faces |
Tie Contact | Patchset, Edgeset > Patchset, Edgeset |
Sphere to Multi-Curve Contact | Multiple Curvesets > Sphere |
Multiple Curvesets > Point > Radius | |
Cylinder to Multi-Curve Contact | Multiple Curvesets > Cylinder |
Multiple Curvesets > Point > Point > Radius | |
Multi-Curve to Multi-Curve Contact | Multiple Curvesets > Multiple Curvesets |
Remarks
1. Before creating a contact entity, the contact geometry such as Faceset, Patchset, Edgeset, and Curveset must be created. Facesets, Patchsets or Edgesets are needed to create General Contact and a Curveset is required to create Multi-Curve Contact. The exception is that General Contact (Faces) does not need a Faceset, only the selected faces of a Rigid body. After creation of General Contact (Faces), a Faceset is automatically created from the selected faces.
2. Rigid to Rigid 3D Contact (RTR3D Contact), Flex to Rigid 3D Contact (FTR3D Contact) and Flex to Flex 3D Contact (FTF3D Contact) cannot be selected and created from the Contact ribbon menu, and can only be selected from the properties of Auto Contact, M by N Contact and N Combination Contact.