M by N contact is used to create multiple contacts by selecting facesets, patchsets, edgesets or rigid bodies. RTR3D, FTR3D, FTF3D and General Contact are available in the group. The number of contact entities can be calculated by multiplying N and M. M and N are the numbers of base and action geometries, respectively. The output of each contact is dependent on the specified contact type and the deletion of the M by N Contact is as described in Group Entity Deletion.