The topology is a structure of blocks that acts as a framework for positioning mesh elements. The topology affects how the mesh is made, and can influence the mesh quality.
TurboGrid uses ATM and ATM3D optimized topology.
The object selector contains two types of topology-related objects:
Topology Set
The
Topology Set
object handles general topology settings, and often handles all the topology settings.Topology
Each topology object handles details of the topology surrounding a particular blade. These details can be inherited from the
Topology Set
object, or (if applicable) can serve to fine tune the topology around a particular blade. Topology objects are given different names, to help distinguish the blade to which they apply; for example, the topology object for the main blade might be named "Main Blade".