Setting Coordinate Systems

The modeler has four types of coordinate systems (CS) that enable you to easily orient new objects:

Every coordinate system has an x-axis that lies at a right angle to a y-axis, and a z-axis that is perpendicular to the xy plane. The origin (0,0,0) of every CS is located at the intersection of the x-, y-, and z-axes.The default Global coordinate system and any additional coordinate systems that you create for a project appear in the History Tree of the Modeler window.

Histroy Tree

Switch between global, relative, object and face CSs by changing the working CS. Simply click the CS you want to use in the History Tree. The working CS is indicated by a red W that appears at the lower-left corner of the CS name in the History Tree (as shown on Global in the figure above). The docked Properties window lists the CS associated with an object as the Orientation. By default, the orientation is Global, but if you have created the object under a different coordinate system, that CS will be shown for the orientation. You can click on the current orientation to see a drop-down menu of other orientations that you can assign for an object.

User-defined CSs are saved with the active project. When you open a project, the CS designated as working CS when you last saved it is active.