5.16.1. Perpendicular Primitive Creation

There are two ways to create a Perpendicular Primitive as shown in the figure below. Connecting properties such as the base and action bodies, and the location and directions of the bodies are defined in the Perpendicular Primitive creation dialog. When creating the joint, two markers are simultaneously created to represent the joint. When the Body-Body-Point-Direction-Direction option is used, the location and the z-axes of the base and action markers must be defined. When the Body-Body-Point-Point-Direction-Direction option is used, you can define the locations of the base and action marker, respectively. The other axes of the markers are determined by the right hand rule. Parameters in the dialog are as shown in the table below.

Figure 5.66: Perpendicular Primitive creation dialog

Perpendicular Primitive creation dialog

Figure 5.67: Description of parameters in the Perpendicular Primitive creation dialog

ParameterDescription
1. Base BodyUse to set the base body using the General Picker. This defines the parent body of the base marker.
2. Action BodyUse to set the action body using the General Picker. This defines the parent body of the action marker.
3. PositionUse to set a location on the bodies using the Point Picker. This defines the position of the base and action markers.
4. Base Z-axisUse to set an axis on the base body using the Direction Picker. This defines the z-axis of the base marker.
5. Action Z-axisUse to set an axis on the action body using the Direction Picker. This defines the z-axis of the action marker.
6. Base PositionUse to set a location on the base body using the Point Picker. This becomes the position of the base marker.
7. Action PositionUse to set a location on the action body using the Point Picker. This becomes the position of the action marker.
8. NameUse to set the name of Perpendicular Primitive.
9. Show Property DialogUse to open the property dialog after finishing the creation operation.
10. Control buttonsIf all necessary parameters are set, these buttons are enabled. For more information about the control buttons, refer to Entity Creation.