Note: The Map/Sweep control can be
applied to geometry bodies or blocks. If the Ghost blocked
geometry option is enabled (default) and the mesh has been generated,
blocks will be selected. To select geometry bodies instead, disable
the Ghost blocked geometry option or hide the blocking in
the Structure tree.
In the Blocking Options panel, choose a block
type.
Options are Swept,
Mapped or Free.
If Free is selected, select the volume fill
type.
Volume fill options, Hexahedral or
Tetrahedral, are applied to the body. Bodies with
mapped blocks must have all hexahedral fill. Bodies with swept blocks will be
filled with hexahedral and prism elements.
Select a block on which you want to set the block type. Hold the
Ctrl key to select multiple blocks. The block type
control is applied immediately. If a mesh already exists on the block, the mesh
is updated.
Note: When setting type Swept, the
suggested source and target faces are previewed. You may accept these or use
the Select source/target faces tool guide to choose
alternates.
Tip: If your model has multibody parts, you may set or change the blocking
type for bodies independently and connect Mapped blocks to Free blocks.
Note: Converting a free block to Swept supports block topology
with different number of splits on the side faces. The free block shown has a single
level between the top face and bottom face, while the outer side surfaces consist of
several stepped levels. It can be converted to Swept if the top (as shown) or bottom
surface is selected as the source.