3.3.1. Manual Contact Region Behavior for Proximity Based Contact and Trajectory Contact with Discrete Sliding or Manual Contact Treatment set to Lumped

The behavior described below is expected for contact detection in the following scenarios:

  • Contact Detection set to Proximity Based

  • Contact Detection set to Trajectory and either:

    • Sliding Contact set to Discrete Surface

    • Sliding Contact set to Connected Surface and Manual Contact Treatment set to Lumped

The scoping supported with these contact settings are:

  • The Contact scoping and the Target scoping are both of type Face or Element Face.

  • The Contact scoping and the Target scoping are both of type Body.

All faces and nodes in the scoping of any manual contact region or any Body Interaction object are all able to find contact with one another. Therefore, a node in the scoping of one contact region may find contact with a face in the scoping of a different contact region. See Figure 3.1: Interaction of Lumped Manual Contact Regions for further explanation.

Figure 3.1: Interaction of Lumped Manual Contact Regions

Interaction of Lumped Manual Contact Regions


Manual contact regions are defined A) between the lower face of Body 1 and the upper face of Body 3; B) between the lower face of Body 2 and the upper face of Body 3; C) between the rightmost face of Body 1 and the leftmost face of Body 2. In this scenario the Explicit Dynamics solver will also search for contact events between the upper face of Body 3 and the rightmost face of Body 1 and the leftmost face of Body 2 even though those interactions have not been explicitly defined with manual contact regions.

The Symmetry Behavior option and Trim Contact option of all manual contact regions are ignored.

Friction coefficients are stored per pairs of bodies in the solver, and not per pair of contact scopings. Therefore, if a manual contact region has Contact scoped to faces on Body A, and the Target is scoped to faces on Body B, the friction coefficient defined for this manual contact region will be use for any contact between Body A and Body B. Care should be taken when defining friction coefficients, and a warning message will be issued if any manual contact region overwrites the friction coefficients set by another manual contact region or by a Body Interaction object. See Figure 3.2: Treatment of Friction for Lumped Manual Contact for further explanation.

Figure 3.2: Treatment of Friction for Lumped Manual Contact

Treatment of Friction for Lumped Manual Contact


In this example consisting of two parts (the ball and the slide), three contact regions are defined. Contact Region 1 is frictionless, but Contact Region 2 and Contact Region 3 are frictional. As friction is only stored in Explicit Dynamics per pair of parts and not per contact region, all the contact events detected during the solve will be treated as frictional. This includes the contact events detected between the scoping in Contact Region 1 which was defined as frictionless.

Frictional forces are computed as described in Frictional Type.