Contents Materials » Texture MappingPrint page Texture Mapping This section introduces the tools that allows you to create and apply texture onto geometries in Speos. This section contains the following topics:Texture Mapping OverviewTexture mapping is a process that allows you to simulate material texture to improve realism. A texture mapping can be applied on a surface, a face, an outer surface of bodies or on geometry groups.Understanding UV MappingThis page describes the UV mapping principle along with the different types of mapping available in Speos.Understanding Texture MappingThis page describes how the texture mapping multi layer system works and how the rays interact with it.Texture Mapping Process OverviewThis page illustrates a standard texture mapping process.Texture Mapping PreviewSpeos provides the possibility to dynamically preview the texture mappings in the 3D view while working on them so that you can directly see if textured materials are correctly defined.Creating a Texture MappingThis section shows how to create a texture mapping over one or several geometries.Activating the Texture Mapping PreviewThe following page helps you activate the texture mapping preview. This way the previewed texture mapping will permanently be displayed in the 3D view unless you deactivate it.Texture NormalizationTexture normalization allows you to control the rendering of the results. « Defining the Visualization OptionsTexture Mapping Overview »