Sweeping Objects
You can sweep a 2D object around an axis, along a vector, or along a path to create a 3D solid object. Objects that can be swept include circles, arcs, rectangles, trapezoids, polylines, or any 2D object created in the 3D Modeler window. The 2D object need not be orthogonal to the sweep path.
You can also:
- Thicken sheets to make a 3D object.
- Sweep open 1D objects, such as polylines, which results in open 2D sheet objects.
- Sweep one or more faces of a 3D object to create a new 3D object. (See Sweep Faces Along Normal).