5.1.3. Constraint Entity Creation

Figure 5.8: Constraint entities from the ribbon menu

Constraint entities from the ribbon menu

Figure 5.9: Steps to create a constraint entity

StepOperation
1st stepSelect Constraints on the ribbon menu as shown in the figure above.
2nd stepSelect one of the constraint entities as shown in the figure above.
3rd stepFollow the prescribed creation steps for each constraint, as shown the table below.

As shown in the table above, you can create a constraint entity by following several steps. The creation steps for each specific constraint entity are shown in the table below. For more information about the physical definition of each step, refer to the creation page for each constraint entity.

Figure 5.10: Creation methods for constraints

TypeCreation Method
Revolute Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point
Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction (Default)
Translational Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction
Fixed Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point
Ball Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point
Cylindrical Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction
Plane Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction
Distance Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Point
Universal Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction > Direction
Screw Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction
Constant Velocity Joint Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction > Direction > Direction
Orientation Primitive Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point
Parallel Primitive Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Point > Direction
Inline Primitive Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Point
Inplane Primitive Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction
Perpendicular Primitive Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Direction > Direction (Default)
Body(Nodeset, Faceset) > Body(Nodeset, Faceset) > Point > Point > Direction > Direction
Coupler Joint > Joint (Default)
Joint > Joint > Joint
Gear Revolute Joint > Revolute Joint
Rack and Pinion Translational Joint > Revolute Joint
Cable Translational Joint > Translational Joint
PTCV Curveset > Body > Point
CVCV Curveset > Curveset
Boundary Condition Marker > Nodeset