3.1.3. Configuration of Animation View

Animation view shows the geometries of the model that is referred to in the imported DFR file. This view consists of various regions such as Reactive UI Button, Contour Legend, Frame Information, Animation Control, Navigation Cube, and View Control as shown in the figure and table below.

Figure 3.1: Various functions in animation view

Contents Description
Reactive UI Button Use to show the available functions for selected objects such as Hide geometry, Export DFN file, and Add a node in the chart list.
Contour Legend Use to show the range and type of contour.
Frame Information Use to show the animation frame, time, and state.
Animation Control Use to show animation controls such as animation Play, Stop, and Record.
Navigation Cube Use to show the animation cube.
View Control Use to show the view controls such as Rendering Mode and Cutting Plane.

Figure 3.2: Layout of animation view

Layout of animation view

3.1.3.1. Animation Control

Animation controls are usually hidden. When the mouse is hovering over the region of animation control, the animation controls are displayed as shown in the figure below. Animation functions such as Play, Stop, and Record are available from the animation control below the table.

Figure 3.3: Activation of animation control

Activation of animation control

Figure 3.4: Various functions of the animation control

Contents Description
Various functions of the animation control
Use to move to the first frame.
Various functions of the animation control
Use to move to the previous frame.
Various functions of the animation control
Use to stop playing the animation.
Various functions of the animation control
Use to play the animation.
Various functions of the animation control
Use to move to the next frame.
Various functions of the animation control
Use to move to the last frame.
Various functions of the animation control
or
Various functions of the animation control
Use to record the animation. The status will be shown in red or gray depending on whether recording is available. See Recording.
Various functions of the animation control

Use to set animation frames such as start, current, and end frames by clicking and dragging the frame bar.

Various functions of the animation control

Animation Frame Control

ContentDescription
Animation starting frameUse to set the frame where the animation starts.
Current frameUse to show the frame currently being displayed in the animation view or to move the displayed frame to the specific frame in the sequence.
Animation ending frameUse to set the frame where the animation is ends.


3.1.3.2. Contour Legend

When a contour is defined in the animation view, the legend for the contour will be displayed. The legend divides the minimum and maximum values of the contour object into several sections, and shows the value and color corresponding to each section. Several parameters are supported to control the legend from Contour Properties.

Figure 3.5: Contour Legend

Contour Legend

3.1.3.3. Frame Information

Animation view provides frame information. If the animation is for a dynamic solution, Animation Frame, Time, and Result Frame are displayed in the view as shown in the figure and table below.

Figure 3.6: Frame Information for a Dynamic Solution

Frame Information for a Dynamic Solution

Figure 3.7: Frame Information for a Dynamic Solution

Contents Description
Animation FrameUsed to show the currently displayed frame for the entire loaded frameset.
TimeUsed to show the time of currently displayed frame.
Result FrameUsed to show the currently displayed frame for the entire frameset written in the simulation result file.

If the animation is for an eigenvalue solution, Animation Frame, Time, and Result Frame are displayed in the view as shown in the figure and table below.

Figure 3.8: Frame Information for Eigenvalue Solution

Frame Information for Eigenvalue Solution

Figure 3.9: Frame Information for Eigenvalue Solution

Contents Description
TimeUsed to show the time when the mode shapes and natural frequencies are calculated.
Natural FrequencyUsed to show the natural frequency of currently displayed mode shape.
Result FrameUsed to show the currently displayed frame within the entire frameset.

3.1.3.4. Navigation Cube

You can easily change the view point by using the navigation cube. The view point can be changed by clicking one of faces, edges, or vertexes of the navigation cube as shown in figure below.

Figure 3.10: Face, Edge, and Vertex of Navigation Cube

Face, Edge, and Vertex of Navigation Cube

The view point can also be changed by clicking the buttons near the navigation cube as shown in the figure and table below.

Figure 3.11: Rotation Buttons in Navigation Cube

Rotation Buttons in Navigation Cube

Figure 3.12: Rotation Buttons in Navigation Cube

Contents Description
DefaultUse to change the view point to the default setting.
Rotate CUse to rotate the view point in the counterclockwise or clockwise direction. For example, in the figure above, if the Counterclockwise button is clicked, the XZ plane will be changed to the -ZX plane.
Rotate HUse to rotate the view point by +/- 90 degrese around the horizontal axis. For example, in the figure above, if the upper Rotate H button is clicked, the XZ plane will be changed to the XY plane.
Rotate VUse to rotate the view point by +/- 90 degree around the vertical axis. For example, in the figure above, if the left Rotate V button is clicked, the XZ plane will be changed to the -YZ plane.
View PointUse to show the view point of face. Here, Neg and Pos means negative and positive, respectively.

3.1.3.5. Reactive UI Button

Animation view and chart view support the reactive UI buttons. The buttons are normally hidden, but are activated when the object is selected as shown in the figure below.

Figure 3.13: Reactive UI Button Activation

Reactive UI Button Activation

The reactive UI buttons shown varies depending on the type of selected object as shown in the table below.

Figure 3.14: Reactive UI Buttons in Animation View

Button Tool Tip Object Description
Reactive UI Buttons in Animation View
HideDisplayed ObjectsUse to hide selected objects.
Reactive UI Buttons in Animation View
Hide OthersDisplayed ObjectsUse to hide all except the selected objects.
Reactive UI Buttons in Animation View
ShowHidden ObjectsUse to show the selected hidden objects.
Reactive UI Buttons in Animation View
Show AllHidden or Displayed ObjectsUse to show all objects when the view has a hidden object.
Reactive UI Buttons in Animation View
Export Nodal Body PositionNodal FE BodyUse to export a DFN file.
Reactive UI Buttons in Animation View
Export Modal Raw DataModal FE BodyUse to export a DFMODAL file.
Reactive UI Buttons in Animation View
Add to TreeNode or Element of FE Body or EF (EasyFlex) BodyUse to add the selected node or element to the list of nodes and elements.
Reactive UI Buttons in Animation View
DeleteObjects created by PostprocessorUse to delete the selected object.
Reactive UI Buttons in Animation View
Enable CameraCamera ObjectsUse to enable the selected camera.
Reactive UI Buttons in Animation View
Disable CameraCamera ObjectsUse to disable the selected camera.

Figure 3.15: Reactive UI Buttons in Chart View

Button Tool Tip Object Description
Reactive UI Buttons in Chart View
ExportCurveUse to export the numeric data.
Reactive UI Buttons in Chart View
ExportODT CurveUse to export the order tracking curve.

3.1.3.6. View Control

View control provides functions for the Cutting Plane and Rendering Mode as shown in the table below.

Figure 3.16: View Control

Button Description
View Control
Use to fit the screen to see all objects in the view.
View Control
Use to activate or deactivate the cutting plane.
View Control
Use to show the rendering mode.

Figure 3.17: Fit Screen

Fit Screen

3.1.3.7. Cutting Plane

Cutting plane is used to create a sectional view showing internal details that cannot be seen from the outside. You can observe the internal organization of your model or contour by using cutting plane. The default cutting plane is the XY plane of the inertia reference frame and you can control the cutting plane while translating or rotating the cutting plane reference frame as shown in figures below.

Figure 3.18: Cutting Plane

Cutting Plane

Figure 3.19: Rotations of Cutting Plane

Rotations of Cutting Plane

The cutting plane reference frame can be moved by dragging the origin of the reference frame or entering the position vector in the input field as shown in the figures below.

Figure 3.20: Moving Origin of Cutting Plane Reference Frame

Moving Origin of Cutting Plane Reference Frame

The cutting plane reference frame can be rotated by dragging the arc of the reference frame or entering the angle in the input field as shown in the figures below.

Figure 3.21: Rotating Cutting Reference Frame

Rotating Cutting Reference Frame

3.1.3.8. Rendering Mode

Rendering mode provides several techniques to visualize the 3D geometry on a 2D screen as shown in the figure and table below.

Figure 3.22: Rendering Modes

Rendering Modes

Figure 3.23: Rendering Modes

Button Rendering Description
Rendering Modes
SurfaceUse to see the surface with shading effect.
Rendering Modes
Surface MeshUse to see the surface with mesh lines.
Rendering Modes
Surface Outline MeshUse to see the surface with outlines.
Rendering Modes
LineUse to see the mesh lines.
Rendering Modes
PointsUse to see the mesh points.
Rendering Modes
OutlineUse to see the outlines.
Rendering Modes
Hidden Line RemovedUse to see the mesh lines removed hidden lines.