Quadrilateral Dominant Method Control

Quadrilateral Dominant Method creates the free quad mesh on the body. To access the Quadrilateral Dominant method,

On the Tree Outline, right-click Mesh and click Insert > Method.

Or

On the Tree Outline, click Mesh and click Method in the Mesh Context tab on the Ribbon.

Scope

  • Scoping Method: Allows you to scope geometry bodies or named selection. The default value is Geometry Selection.

    • Geometry Selection: Allow you to scope the geometry bodies. When you select Geometry Selection, the Geometry allows you to select the geometry from the Geometry window.

    • Named Selection: Allow you to scope bodies grouped under a named selection.

Definition

  • Suppressed: Allows you to suppress the selected control. The default value is No. When Suppressed is set to Yes, Active displays the status of the selected control. Active is read-only.

  • Method: Allows you to select method.

  • Element Order: Allows you to select the element order. The default value is Use Global Setting. For information about the Element Order option, refer Method Controls and Element Order Settings.

  • Free Face Mesh Type: Allows you to select the shape of the elements used to fill the body. The available options are Quad/Tri or All Quad. The default is Quad/Tri.

    • All Quad: Allows you to create the quadrilateral mesh.

    • Quad/Tri: Allows you to create the mesh with both quadrilateral and triangular elements.


Note:
  • If you are using the Quadrilateral Dominant mesh method with inflation and the Size Function is on, the mesh size of the last inflation layer will be used for the corresponding Quadrilateral Dominant boundary mesh size.

  • If you apply a local Sizing control to a solid body with a Method control set to Hex Dominant or Sweep, or to a sheet body with a Method control set to Quadrilateral Dominant, a near uniform quadrilateral mesh will result on all affected faces on a body meshed with Hex Dominant, on the source face meshed with Sweep, and on all affected faces meshed with Quadrilateral Dominant. To obtain even more of a uniform quadrilateral mesh, set the Behavior of the Sizing control to Hard.

  • If you are meshing a multibody part that contains a mix of line bodies and surface bodies, all surface bodies and all line bodies that share edges with surface bodies will be meshed with the selected surface mesh method. Any remaining line bodies (where only vertices are shared with surface bodies) will always be meshed with the Quadrilateral Dominant mesh method.