Conformal Meshing Between Bodies

Bodies in SpaceClaim are a connected set of faces with the following properties:

  • There may be single-connected edges (not shared with other faces), in which case the body is considered to be a sheet body.

  • If all edges in the body are shared by two faces, the body is considered to be a (manifold) solid body.

  • A body may represent a part for simulation, a material for simulation, or a region of a part or a material.

  • In some cases, a solid is split up (decomposed) to aid in meshing. You may wish to split a body into sweepable regions or to identify a region that is treated differently in the simulation (for example, to identify a weld region).

In cases where a body represents a connected part or material for simulation, there is often no need to have conformal mesh between it and other bodies. These types of parts are sometimes referred to as a single-body part. That is, the part equals the body. In more complex cases, you will have multiple bodies that require conformal mesh between these bodies. There are several ways to ensure conformal mesh for such multi-body parts.

  • You can use Share Topology to find interfaces between bodies.
  • You can use Connect tolerance in the Add tool.
  • You can use the Merge tool and other block editing techniques.