Defines a virtual hard vertex, which allows you to define a hard point according to your cursor location on a face, and then use that hard point in a split face operation. Virtual Hard Vertex objects do not appear in the tree.
Object Properties
The properties for this object include the following.
Category | Properties/Options/Descriptions | |||
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General |
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Creation Options
Highlight the Virtual Topology object. Select the face to split in the Geometry window. Position your cursor on the face where you want the hard point to be located, left-click, and do one the following:
Right-click in the Geometry window and select from the context menu.
Choose Hard Vertex at + on the Virtual Topology Context Tab.
API Reference
See the Virtual Topology section of the ACT API Reference Guide for specific scripting information.
Additional Related Information
Meshing: Virtual Topology (in the Meshing help)