A Time Frame appears as an entity under the Geometry node and can be accessed as a sub-panel in many time-related Editor panels. It allows setting a reference time point, such as a 90-degree offset from the global time frame used by a second piston. Once defined, this time-frame offset can then be used in refinement controls, sprays, sparks, and movement controls.
Note: Time-frame controls are hidden by default; to enable them, go to , and add a check to the Enable Reference Time Frame Controls check box.