10.4. Transform Mesh Command

You can transform meshes using the Mesh Transformation Editor dialog box. To access this dialog box, right-click a mesh file or selection of one or more 3D meshes in the tree view, then select the Transform Mesh command from the shortcut menu. There are four basic transformations: Rotation, Translation, Scale, and Reflection. More complex transformations can be achieved by successive application of the basic types. You can also copy meshes, either by retaining the original mesh, or by creating multiple copies.

When picking points from the viewer, the Show Faces render option must be selected to enable a point on a region to be picked. It may also be useful to have Snap to Node selected (on by default in the viewer toolbar).

The values entered on this form use the units defined on the Edit > Options > Common > Units form. For details, see Units.

The topics in this section include: