The Scale
method is used to scale an assembly
by a scale factor.
The Uniform
option uses the same scale
factor for all coordinate directions, therefore scaling the size of
the assembly while maintaining the same aspect ratio. Specify the
scale factor by entering a value for Uniform Scale (which must be greater than zero).
The Non Uniform
option scales the assembly
independently in each coordinate direction.
Enter scale factors Sx, Sy, and Sz to scale the X, Y, and Z coordinates of the assembly, respectively.
Scaling is achieved by multiplying the location of each mesh node relative to the Scale Origin by the scaling factor.
Enter the Scale Origin as a Cartesian coordinate
(for example, [0 0 0]
), or use Picking
mode by clicking any Cartesian coordinate box then picking a point
from the viewer. The working units are assumed to apply to the point
coordinates. When you are in Picking mode, the Cartesian coordinate
boxes turn yellow. To manipulate the object in the viewer while in
this state you have to click the viewer icons (rotate, pan, zoom)
in the toolbar. You can turn off Picking mode by changing the keyboard
focus (by clicking on another field, for example).
This setting controls whether the transformation is applied to the original mesh or to a copy of the mesh. If you have set up physics locations on the original mesh, such locations are retained after the transformation.
The following options are available:
-
Original (No Copy)
Transforms the original mesh without making a copy.
-
Copy (Keep Original)
Copies the original mesh before applying the transformation. In this case, the original mesh remains in its current location.