V
V, P1, P2, P3, P4, P5, P6, P7, P8
Defines a volume through keypoints.
P1Keypoint defining starting corner of volume. If
P1= P, graphical picking is enabled and all remaining command fields are ignored (valid only in the GUI).P2Keypoint defining second corner of volume.
P3Keypoint defining third corner of volume.
P4Keypoint defining fourth corner of volume.
P5Keypoint defining fifth corner of volume.
P6Keypoint defining sixth corner of volume.
P7Keypoint defining seventh corner of volume.
P8Keypoint defining eighth corner of volume.
Notes
Defines a volume (and its corresponding lines and areas) through eight (or fewer) existing keypoints. Keypoints must be input in a continuous order. The order of the keypoints should be around the bottom and then the top. Missing lines are generated "straight" in the active coordinate system and assigned the lowest available numbers (NUMSTR). Missing areas are generated and assigned the lowest available numbers.
Solid modeling in a toroidal coordinate system is not recommended.
Certain faces may be condensed to a line or point
by repeating keypoints. For example, use V,P1,P2,P3,P3,P5,P6,P7,P7 for a triangular prism or V,P1,P2,P3,P3,P5,P5,P5,P5 for
a tetrahedron.
Using keypoints to produce partial sections in CSYS = 2 can generate anomalies; check the resulting volumes carefully.