Applying an Anisotropic Mapping

This page shows how to create a mapping taking into account anisotropic direction. The anisotropic mapping is used for materials that are directionally dependant, like carbons.

To apply an Anisotropic mapping:

Prerequisites: One or several UV mappings should already be created.
  1. From the Light Simulation tab, click Material .
  2. In the 3D view, click , select the geometries on which to apply the texture and click to validate.
  3. In General, set Use texture to True.
    A surface layer is created under the material in the simulation panel.

  4. In the surface layer, define the surface properties to be applied on the geometry:
    1. From the Type drop-down list, select Library.
    2. In File, double-click in the field to browse and load an .anisotropicbsdf material.

The anisotropic mapping is created and applied on the geometry.