Group Commands for Modeler Objects

The 3D Modeler allows you to group objects in the history tree. Besides predefined folders under History Tree Layout for solids, sheets, and material assignments, a set of Group commands let you create groups, ungroup objects, flatten a selected group's hierarchy, and delete empty groups.

The Group commands support the following features:

Object groups have the following important differences from 3D components:

Accessing the Group Commands

You can access the Group commands in several ways: via the Modeler > Group menu, by right-clicking on Model in the history tree to see the shortcut menu, the right-click context menu in the Modeler window, and using the Group icons on the Model ribbon.

Group Command Descriptions

Group > Create works with selection or no selections. If there are no selections, an empty group is created under model. If there are selections, then a new group is created under same group as all the selections, provided all selections are under one group. Once a group is created, all selections move under new group. If selections are under different groups, then a new group is created under model. Selections could be objects, groups, 3D Components, or User Defined Model. The Group > Create command tries to find a more suitable group name where possible based on names of all selections. If not, default group names are Group1, Group2 and so on. You can edit group names later.

Group > Ungroup is enabled only when you select one or more groups. Upon ungroup, all the contents of the selected group move under group’s parent and the selected group is deleted. Note that Group > Ungroup is not recursive; it only affects the selected group is and all its children groups remain intact. Ungroup is also different from Delete (under Edit > Delete), which deletes a selected group and everything under it.

Group > Flatten > Flatten Group is enabled when you select a group selection. You can select multiple groups at different levels. All of the selected group's contents (that is, objects, subgroups, and so forth) come directly under the selected group. In a sense, this is a recursive ungroup operation as all the children and grandchildren groups of selected group are ungrouped.

Group > Delete Empty deletes all empty groups under the selected group. If a selected group is empty, it is deleted. This command is helpful to clean up empty groups after you have moved objects from one group to another.

Operations on Groups

Edit/Delete: Delete operations delete group and all the children, including subgroups, under the group.

Copy and Paste of Objects in Groups: When you copy and paste objects with groups to another design, group information is carried over, that is, new group in target design is created. If a group with the exact name exists, then the objects are moved under that group and no new group is created. When pasted in the same design, the pasted object moves under same parent group as original object.

Copy and Paste of Groups: When you copy and paste one or more groups in same design or to another design, a new group is created with unique name derived from original group name. Everything under that group, including any subgroups, is copy/pasted as well.

Copy and Paste of Groups and Objects: If you multi-select a few objects and groups, all of them are pasted correctly. If you select a group and a few objects under that group, copy and paste includes the complete group structure. This means that selection of objects under the selected group is ignored. If you want to only copy and paste few objects from group, you should only select those objects and NOT select the group.

Arrange Operations on Groups: You can select group to enable arrange operations like move, rotate and mirror. Note that arrange operations works directly on objects under the selected group. So after arrange operation is done, the History tree shows the arrange operation under every object of that group.

Duplicate Operations on Groups: You can select groups to enable duplicate operations. Afterward, the History tree shows a duplicate operation under every object of that group. Newly created objects appear under a new group. There will be new group for every instance of duplicate.

Other Operations on Groups and Objects in Groups: Modeling operations that create new objects, such as Create from Face or Edge, as well as Simplify and Separate. The newly created objects appear under a new group created under the original object's group, based on the tool option settings. See 3D Modeler Options: Group Options.

Group Properties: A Group’s Property tab is shown when you select a group in the history tree. The Group’s properties include Name and parent Group.

Object, group and submodel properties have a Group property. You can edit the Group Property and this provides another way of setting an object’s (or group’s) group. You can select any of the existing groups listed or create a new group.

Related Topics 

Select Objects in the History Tree