You can set the local sizing on a body, face, edge, or vertex.
Insert a Sizing control by doing one of the following:
Right-click a body, face, edge, or vertex, and then select
> .In the Tree Outline, right-click the Mesh object and select
> .
If necessary, in the Details view, define the scope of the selection:
To apply local sizing to... Do this... A geometry selection Click Scoping Method and select .
Select a body, face, edge, or vertex.
In the Geometry field, click .
A named selection Click Scoping Method and select .
Select a Named Selection.
Do one of the following, depending on what entities you selected and how you want to control the mesh sizing:
If you selected... And you want to... Do this... Bodies, faces, or edges Specify an element size to control mesh sizing In the Type field, select .
Define the Element Size.
Bodies, faces, or edges Specify a scale factor to define the local minimum and defeature sizes as factors of the global element size Bodies, faces, edges, or vertices Apply mesh sizing within the confines of a sphere In the Type field, select .
Define the Sphere of Influence.
Bodies Apply mesh sizing by specifying an element size and controlling the mesh density based on neighboring bodies of influence In the Type field, select .
Define the Bodies of Influence.
Define the Element Size.
Edges Control mesh sizing according to a discrete number of divisions along the edge In the Type field, select .
Define the Number of Divisions.
If necessary, define any advanced options.
The values of the advanced options are set by default. You can change these values to apply greater control over the local sizing on an entity.
For more information on the advanced options, see Descriptions of Local Sizing Control Options.
Note: If Use Adaptive Sizing is set to No, any local size applied to an entity is also applied to all lower topology entities.