DesignModeler allows you to create models quickly by defining primitive shapes that do not require sketches. All the primitive features require several point and/or direction inputs. These inputs may be defined by either specifically typing in the coordinates or components, or by selecting geometry on the screen. Also, each primitive contains a base plane which identifies the coordinate system in which the primitive is defined.
When using the Cut Material, Imprint Faces, or Slice Material body operations with any of the Primitives, the Target Bodies property is active in the Details View.
There are nine Primitive features in DesignModeler: