This window lets you generate an ogive with its axis parallel to the Z axis.
- Section
The section you want to generate (Whole, Half or Quarter). This should match any symmetry planes you have defined for your model.
- Solid or Hollow
Choose either a solid or hollow ogive.
If you choose a hollow ogive, you will have to specify inner and outer radii for the ogive.
- Origin
The X, Y, and Z coordinates for the center of your ogive.
- End Radius
The end radius of your ogive.
- Ogive Radius
The ogive radius.
- Mesh Type
Select a Type 1 or Type 2 mesh for your ogive.
The type 1 mesh is more efficient in using elements, but some elements are not very rectangular (which can reduce the accuracy of your solution).
All the elements of a type 2 mesh are reasonably rectangular, but about a quarter of the elements generated for this mesh are unused.