10.1.2. Parts - New - Select Predef (3D)

This window lets you select the Predef you want to use for the 3D Part you are creating.

Click one of the six buttons at the top of this window to select your Predef :

  • Box

    This predef is a box with its axes parallel to the X and Y axes.

    Origin

    The X, Y, and Z coordinates of the lower corner of the box.

    Box Dimensions

    The dimensions of the box (DX, DY, DZ).

  • Cylinder

    This predef is a cylinder with its axis parallel to the Z axis.

    Section

    The section you want to generate (Whole, Half or Quarter). This should match any symmetry planes you have defined for your model.

    Solid or Hollow

    Choose either a solid or hollow cylinder.

    If you choose a hollow cylinder, you will have to specify inner and outer radii for the cylinder.

    Origin

    The X, Y, and Z coordinates for the center of the starting surface of your cylinder.

    Start Radius / End Radius

    You can specify different radii for the starting and end faces of your cylinder. For a regular cylinder (constant radius), set the starting radius equal to the end radius.

    Length

    The length of your cylinder.

    Start Surface / End surface

    The starting and end surfaces of your cylinder can be flat, concave or convex.

    If you select a concave or convex surface, you will have to specify its radius of curvature.

  • Ogive

    This predef is an ogive with its axis parallel to the Z axis.

    Section

    The section you want to generate (Whole, Half or Quarter). This should match any symmetry planes you have defined for your model.

    Solid or Hollow

    Choose either a solid or hollow ogive.

    If you choose a hollow ogive, you will have to specify inner and outer radii for the ogive.

    Origin

    The X, Y, and Z coordinates for the center of your ogive.

    End Radius

    The end radius of your ogive.

    Ogive Radius

    The ogive radius.

  • Sphere

    This predef is a sphere.

    Section

    The section you want to generate (Whole, Half, Quarter or Eighth). This should match any symmetry planes you have defined for your model.

    Solid or Hollow

    Choose either a solid or hollow sphere.

    If you choose a hollow sphere, you will have to specify inner and outer radii for the sphere.

    Origin

    The X, Y, and Z coordinates for the center of the sphere.

    Radius

    The radius of the sphere.

  • Hex

    Select Node to Edit

    Use the arrow buttons to select each of the eight nodes in turn.

    Coordinates

    The X, Y, and Z coordinates of the node.

  • Frag/Brick

    The fragment/brick wall is built with its axes parallel to the X, Y, and Z axes.

    The X direction runs the length of the wall.

    The Y direction runs the height of the wall.

    The Z direction runs through the thickness of the wall.

    Number of fragments/bricks

    The number of fragments/bricks in the X, Y, and Z directions.

    Length of each fragment/brick

    The length of a single brick/fragment in the X, Y, and Z directions.

    Mortar size between each fragment/brick

    The mortar size (or gap) between fragments/bricks.

    Mortar included in dimension?

    Check this box if you want the mortar size to be included in the length of each brick/fragment.

    Offset ratio

    The offset ratio for the fragments/bricks.

    This is how the bricks are staggered along the length of the wall. For example, if the offset is 0.5 (the default), the bricks will be staggered halfway across each other as shown in the above figure.

    Fragment/brick symmetric about X=0?

    Check this box if you want the wall to be symmetric about X=0.

Enter the required dimensions for your predef and click   to advance to the next dialog window (Define Zoning).