Faces are 2 dimensional (2D) units of mesh. Each global face
ID is returned from cfxExportBoundaryList
(see cfxExportBoundaryList) or cfxExportRegionList (see cfxExportRegionList).
Within CFX faces are either represented as Triangles (three
vertices) or Quadrilaterals (two vertices). Each face in a CFX .res
file will be parented by a single 3D element. The parent element of
a face can be returned by the cfxELEMNUM
macro
with the global face ID, and the local face of that element can be
determined by calling cfxFACENUM
with the same
global face ID
int cfxExportFaceNodes (int faceid, int *nodes)
Requests the vertices for the face identified by faceid
. The argument faceid should be constructed from the element number
and local face number using the following formula:
(element_number << 3) & local_face_number
Values returned from cfxExportRegionGet
and cfxExportRegionList
can be supplied directly
to this function.
The number of vertices defining the face are returned if faceid
is valid, otherwise 0 is returned. The node numbers
are returned in the array nodes
, which should
be dimensioned to a minimum size of 4 in the calling routine.
The face numbers and associated node indices are tabulated here:
Element Type | Face | Nodes | |||
---|---|---|---|---|---|
tetrahedron | 1 | 0 | 1 | 2 |
|
| 2 | 0 | 3 | 1 |
|
| 3 | 1 | 3 | 2 |
|
| 4 | 0 | 2 | 3 |
|
pyramid | 1 | 0 | 3 | 4 |
|
| 2 | 1 | 4 | 2 |
|
| 3 | 0 | 4 | 1 |
|
| 4 | 2 | 4 | 3 |
|
| 5 | 0 | 1 | 2 | 3 |
prism | 1 | 0 | 2 | 5 | 3 |
| 2 | 0 | 3 | 4 | 1 |
| 3 | 1 | 4 | 5 | 2 |
| 4 | 0 | 1 | 2 |
|
| 5 | 3 | 5 | 4 |
|
hexahedron | 1 | 0 | 2 | 6 | 4 |
| 2 | 1 | 5 | 7 | 3 |
| 3 | 0 | 4 | 5 | 1 |
| 4 | 2 | 3 | 7 | 6 |
| 5 | 0 | 1 | 3 | 2 |
| 6 | 4 | 6 | 7 | 5 |
Note: The face numbers and associated node indices are different when importing elements. For details, see cfxImportGetFace.