Understanding Dynamic Inverse Simulations
The following page presents you what is a dynamic Inverse simulation and its capabilities.
A dynamic Inverse simulation allows a Camera sensor to capture dynamic scenes with related effects such as rolling shutter, motion blur, or LED flickering.
The principle of a dynamic inverse simulation is the consideration of the time. For moving objects, each given position of an object is defined in function of a given time. For flickering sources, each relative flux variation of a source is defined in function of a given time.
Tool Set
Inverse simulation: the Inverse simulation will determine the start time of the timeline.
Camera sensor: the Camera sensor is the mandatory element to capture the different dynamic effects.
Speos Light Box: the Speos Light Box is a container of objects that can move in function of the time if a Trajectory file is set.
Surface source: the Surface source can flicker during the simulation if a Flux variation file is set.
Important Parameters
Integration (Camera Sensor): corresponds to the time needed to get the data acquired by one row of pixels.
Lag time (Camera Sensor): corresponds to the time difference between two rows of pixels to start the integration.
Trajectory File (Camera Sensor, Speos Light Box): *.json file defines the position and orientations of an object in time.
Timeline (Inverse Simulation): allows the Inverse simulation to consider the time.
Start time (Inverse Simulation): determines when the timeline-related parameters are taken into account in the simulation.
Flux Variation File (Surface Source): *.json file that defines the samples for one period representing the variation of the relative flux of the source with time.
Relative Lag (Surface Source): represents the relative time along the period when the source starts to emit light. That means the relative lag includes a temporal shift of the time period.
Capabilities
- You can create a simulation of a moving Camera sensor
- You can create a simulation of a moving Speos Light Box
- You can create a simulation of a Surface source with a flickering effect
- You can create a simulation of a moving Surface source with a flickering effect
The Inverse simulation then generates a spectral exposure map (*.xmp) for each sensor, even the static sensors. This map corresponds to the acquisition of the Camera sensor and expresses the data for each pixel in Joules/m²/nm.