/SHADE
/SHADE, WN, Type
Defines the type of surface shading used with Z-buffering.
Valid Products: Pro | Premium | Enterprise | PrepPost | Solver | AS add-on
WNWindow number (or ALL) to which command applies (defaults to 1).
TypeShading type:
FACET or 0
—
Facet shading (one color per area face).
GOURAUD or 1
—
Gouraud smooth shading (smooth variation of color based on interpolated vertex colors) (default).
PHONG or 2
—
Phong smooth shading (smooth variation of color based on interpolated vertex normals).