12.14.3. Theory

As noted above, O’Rourke’s algorithm assumes that two parcels may collide only if they are in the same continuous-phase cell. This assumption can prevent parcels that are quite close to each other, but not in the same cell, from colliding, although the effect of this error is lessened by allowing some parcels that are farther apart to collide. The overall accuracy of the scheme is second-order in space.

12.14.3.1. Probability of Collision

The probability of collision of two particles is derived from the point of view of the larger particle, called the collector particle and identified below with the number 1. The smaller particle is identified in the following derivation with the number 2. The collision calculation is performed in the reference frame of the collector particle.

In this local reference frame, a collision can occur only if the distance between the two centers of particle 1 and particle 2 in the normal direction to their relative velocity vector is less than or equal to . Using this geometrical condition, a cross-section can be determined through which the center of particle 2 must pass in order for a collision to occur. The area of this cross-section is . The so-called collision volume can be derived by multiplying the cross-sectional area by the relative velocity vector and the integration time step .

The algorithm of O’Rourke uses the collision volume to calculate the probability of a collision. Rather than calculating whether the center of particle 2 is within the collision volume, the algorithm calculates the probability of this event. If there is a uniform probability of the particle 2 being anywhere within a cell of volume , then the chance of this particle being within the collision volume is the ratio of the collision volume to the cell volume. Thus, the probability of the collector colliding with particle 2 is:

(12–482)

Equation 12–482 can be generalized for parcels, where there are particles in parcel 1 and particles in parcel 2. The collector parcel 1 undergoes a mean expected number of collisions given by:

(12–483)

The actual number of collisions that the collector experiences is not generally the mean expected number of collisions. The probability distribution of the number of collisions follows a Poisson distribution, according to O’Rourke, which is given by:

(12–484)

where is the number of collisions between a collector and other particles.

For each DPM timestep, the mean expected number of collisions is calculated for each pair of tracked parcels in each cell. To determine whether a collision will occur, the probability of no collision () is computed and compared to a uniformly sampled random number. If the random number is larger than , the two parcels will collide.

12.14.3.2. Collision Outcomes

Once it is determined that the two parcels collide, the outcome of the collision must be decided. In general, the following collision outcomes are possible:

  • Bouncing only

    Bouncing occurs for any type of collision if coalescence effects are neglected.

  • Bouncing and coalescence

    Coalescence may typically occur for liquid droplets.

    Coalescence happens if the particles collide head-on. If the collision is more oblique, the particles bounce off each other.

12.14.3.2.1. Bouncing

If coalescence is not considered, the outcome of particle collision is a central collision. The collision point at which the two colliding particles touch is determined randomly as a point of intersection of the line connecting the centroids of the two colliding particles and their surfaces. In the frame of reference of the collector particle, the collision direction is described by the basis vector pointing in the direction of the line connecting the collector particle centroid and the collision point. Therefore, derived from the laws of momentum and energy conservation, the post-collisional velocity of the particles in direction is computed by the following equation [221]:

(12–485)

where and are the masses of particles 1 and 2, respectively, and is the restitution coefficient. = 1 in ideal collisions, while = 0 in plastic collisions. Ansys Fluent assumes perfectly elastic collisions and uses a coefficient of restitution = 1. Note that only the velocities in the direction are changed.

12.14.3.2.2. Bouncing and Coalescence

In the reference frame being used here, the probability of coalescence can be related to the offset of the collector particle center and the trajectory of the smaller particle 2. The critical offset is a function of the collisional Weber number and the relative radii of the collector and the smaller particle.

The critical offset is calculated by O’Rourke using the expression

(12–486)

where is a function of , defined as

(12–487)

The value of the actual collision parameter is , where is a random number between 0 and 1. The calculated value of is compared to , and if , the result of the collision is coalescence. Equation 12–484 gives the number of smaller particles that coalesce with the collector. The properties of the coalesced particles are found from the basic conservation laws.

In the case of a grazing collision, the new velocities are calculated based on conservation of momentum and kinetic energy. It is assumed that some fraction of the kinetic energy of the particles is lost to viscous dissipation and angular momentum generation. This fraction is related to , the collision offset parameter. Using assumed forms for the energy loss, O’Rourke derived the following expression for the new velocity:

(12–488)

This relation is used for each of the components of velocity. No other particle properties are altered in grazing collisions.