Ansys Fluent provides a hard sphere collision algorithm (billiard ball model) to account for particle-particle and particle-wall collisions. All collisions are assumed to be binary and quasi-instantaneous, and with contact occurring at a single point. The algorithm considers impulse forces and momentum experienced by particles during collision and it also accounts for energy dissipation.
The motions of two particles at the time of the collision are expressed as:
(13–5) |
where, | |
| |
| |
| |
| |
| |
| |
| |
|
The impulse force in the normal direction is expressed by:
(13–6) |
The impulse force in the tangential direction for sticking collision is expressed as:
(13–7) |
The impulse force in the tangential direction for sliding collision is expressed as:
(13–8) |
In the above equations:
| |
| |
| |
| |
|