Chapter 4: Using Working Planes

Although your cursor appears as a point on your screen, it actually represents a line through space, normal to the screen. In order to be able to pick a point with your cursor, you first need to define an imaginary plane that, when intersected by the normal line of your cursor, will yield a unique point in space. This imaginary plane is called a working plane. Another way to think of the interaction between your cursor and your working plane is to picture your cursor as a point that moves around on your working plane. The working plane, then, acts as a "tablet" on which you write with your cursor. (The working plane need not be parallel to your display screen.)

Figure 4.1: Relationships Among Display Screen, Cursor, Working Plane, and Picked Point

Relationships Among Display Screen, Cursor, Working Plane, and Picked Point

A working plane is an infinite plane with an origin, a 2D coordinate system, a snap increment, and a display grid. You can define only one working plane at a time. (Creating a new working plane eliminates your existing working plane.) The working plane is separate from the coordinate systems. For example, the working plane can have a different point of origin and rotation than the active coordinate system. To learn how to force the active coordinate system to track the working plane, see Working Plane Tracking.

The following working plane topics are available: