/SHADE

/SHADE, WN, Type
Defines the type of surface shading used with Z-buffering.

Valid Products: Pro | Premium | Enterprise | PrepPost | Solver | AS add-on

WN

Window number (or ALL) to which command applies (defaults to 1).

Type

Shading type:

FACET or 0

 — 

Facet shading (one color per area face).

GOURAUD or 1

 — 

Gouraud smooth shading (smooth variation of color based on interpolated vertex colors) (default).

PHONG or 2

 — 

Phong smooth shading (smooth variation of color based on interpolated vertex normals).

Command Default

Facet shading.

Notes

Defines the type of surface shading used on area, volume, and PowerGraphics (/GRAPHICS,POWER) displays when software Z-buffering is enabled (/TYPE). This command is only functional for 2D display devices.

This command is valid in any processor.

Menu Paths

Utility Menu>PlotCtrls>Style>Hidden-Line Options