/LSYMBOL

/LSYMBOL, X, Y, SYMANG, SYMTYP, SYMSIZ, KEYBMP
Creates annotation symbols (GUI).

Valid Products: Pro | Premium | Enterprise | PrepPost | Solver | AS add-on

X

X location for symbol (-1.0 < X < 2.0).

Y

Y location for symbol (-1.0 < Y < 1.0).

SYMANG

Symbol orientation angle.

SYMTYP

Symbol type:

1  

 — 

Arrow.

2  

 — 

Tee.

3  

 — 

Circle.

4  

 — 

Triangle.

5  

 — 

Star.

SYMSIZ

Symbol size multiplier (0.1 to 20.0). Defaults to 1.0.

KEYBMP

If KEYBMP = 1, the annotation is a bitmap. SYMTYP will then be a number from 1-99, indicating the bitmap type (see notes), and X and Y will define the lower left corner of the bitmap. The SYMANG, SYMSIZarguments are ignored. If KEYBMP = 0, or blank, then the argument definitions above apply.

Notes

Defines annotation symbols to be written directly onto the display at a specified location. This is a command generated by the GUI and will appear in the log file (Jobname.log) if annotation is used. This command is not intended to be typed in directly in a Mechanical APDL session (although it can be included in an input file for batch input or for use with the /INPUT command).

All symbols are shown on subsequent displays unless the annotation is turned off or deleted. Use the /LSPEC command to set the attributes of the symbol.

The KEYBMP argument reads the symtype argument to determine which bitmap to insert. This bitmap is defined by an integer between 1 and 99. Numbers 1 through 40 correspond to the standard texture values found in the /TXTRE command, while numbers 51 through 99 correspond to user supplied bitmaps, as defined using the Filename option of the /TXTRE command. Numbers 51 through 57 are predefined (the logos, clamps and arrows available from the GUI) but can be overridden. Numbers 41 through 50 are reserved.

This command is valid in any processor.

Menu Paths

Utility Menu>PlotCtrls>Annotation>Create Annotation