KMOVE
KMOVE, NPT, KC1, X1, Y1, Z1, KC2, X2, Y2, Z2
Calculates and moves a keypoint to an intersection.
NPTMove this keypoint. If
NPT= P, graphical picking is enabled and all remaining command fields are ignored (valid only in the GUI). A component name may also be substituted forNPT.KC1First coordinate system number. Defaults to 0 (global Cartesian).
X1,Y1,Z1Input one or two values defining the location of the keypoint in this coordinate system. Input "U" for unknown value(s) to be calculated and input "E" to use an existing coordinate value. Fields are R1, θ1, Z1 for cylindrical, or R1, θ1, ϕ1 for spherical.
KC2Second coordinate system number.
X2,Y2,Z2Input two or one value(s) defining the location of the keypoint in this coordinate system. Input "U" for unknown value(s) to be calculated and input "E" to use an existing coordinate value. Arguments are R2, θ2, Z2 for cylindrical, or R2, θ2, ϕ2 for spherical.
Notes
Calculates and moves a keypoint to an intersection location. The keypoint must have been
previously defined (at an approximate location) or left undefined (in which case it is internally
defined at the SOURCE location). The actual location is calculated from the
intersection of three surfaces (implied from three coordinate constants in two different
coordinate systems). Note that solid modeling in a toroidal coordinate system is not recommended.
See the MOVE command for surface and intersection details. The three (of six)
constants easiest to define should be used. The program will calculate the remaining three
coordinate constants. All arguments, except KC1, must be input. Use
the repeat command (*REPEAT) after the KMOVE command to
move a series of keypoints, if desired.