You can save time by appropriately suspending objects such as the Topology Set
and 3D Mesh
objects. The Suspend Object Updates command toggles the state of suspension of an
object. By suspending an object, you prevent it (and objects that depend on it) from being updated in response to
changes to other objects.
For example, the Topology Set
object depends on the
Geometry
object, and, when not suspended, will be
reprocessed each time the geometry is changed. If you want to make several changes
to the geometry, you can skip the intermediate processing of the topology by
suspending the Topology Set
object. Note that the
Topology Set
object is initially suspended when you start a
new case.
To process a suspended object, unsuspend it.
An icon overlay indicates whether or not an object is suspended. Icon overlays are illustrated in Table 1.1: Icon Overlays and Text Styles.
Note: The Undo command cannot properly undo a suspension change (for example, to the Topology Set
object); attempting to undo a suspension change can lead to an inconsistent state.