Tri to Quad

  The Tri to Quad option allows you to convert a triangular surface mesh to quadrilateral surface mesh. This is applicable for all visible surfaces.

Elements

specifies the triangular elements to be converted.

Surface Projection

contains options for projecting the newly created elements to the nearest entity of the geometry.

Quadrization

If this option is enabled, then the quadratic elements will be converted.


Note:  Quadrization can only be done on the entire mesh.


Mesh Improvement

improves mesh quality after conversion. Select from the following range:

  • 0 = No improvement steps.

  • 1 = Stop improvement if less than 20% of the total elements are free triangles. This is the default value.

  • 2 = Stop improvement if less than 2% of the total elements are free triangles.

  • 3 = Perform as many improvement steps as needed to complete the conversion.

Max Skewness

specifies the maximum allowable skewness for conversion.

Max Warpage

specifies the maximum allowable warpage for conversion.


Tip:  To speed the mesh refinement, turn off visibility of Mesh > Subsets in the Display Tree before applying the conversion.