The Tri to Quad option allows you to convert a triangular surface mesh to quadrilateral surface mesh. This is applicable for all visible surfaces.
- Elements
specifies the triangular elements to be converted.
- Surface Projection
contains options for projecting the newly created elements to the nearest entity of the geometry.
- Quadrization
If this option is enabled, then the quadratic elements will be converted.
Note: Quadrization can only be done on the entire mesh.
- Mesh Improvement
improves mesh quality after conversion. Select from the following range:
0 = No improvement steps.
1 = Stop improvement if less than 20% of the total elements are free triangles. This is the default value.
2 = Stop improvement if less than 2% of the total elements are free triangles.
3 = Perform as many improvement steps as needed to complete the conversion.
- Max Skewness
specifies the maximum allowable skewness for conversion.
- Max Warpage
specifies the maximum allowable warpage for conversion.
Tip: To speed the mesh refinement, turn off visibility of in the Display Tree before applying the conversion.