Translate and Rotate

  The Translate and Rotate option allows you to translate and rotate the blocking simultaneously. The reference location and target locations can be defined by 3 points, a curve or LCS and the blocking is translated and rotated to match.

Copy

If enabled, a copy of the selected entities will be created in the new location.

Translate and Rotate Method

The three options for method are as follows:

3 points –> 3 points

Select six points in all. The first three points will be used as the reference for the entity to be transformed. The second set of three points is used to define the transformation. The result will match the first points of both sets, and the direction from the first to the second point, and the plane defined by the third point.

Curve –> Curve

Select two curves. The first curve is used as a reference for the entity to be transformed. The second curve is used to define the transformation. The result will match the beginning (parameter = 0) of both curves, the direction from parameter 0 to 0.5, and the plane defined by the end (parameter 1) of the curves. A curve used to define the transformation can be included in the entities selected to be transformed.

LCS –> LCS

Select two local coordinate systems. Click Apply.

The result will match the origins and align the axes of the first LCS to the second LCS.