Max Warp

This calculates the maximum warp (in degrees) of all elements. This works only for structured volume and surface meshes, linear hexahedral and linear quadrahedral elements. To determine warp of a quadrilateral face, find the midpoints of all edges, which will be co-planar. Then, calculate the maximum angle of any edge with the plane as defined, which is the warp of the face. The maximum warp of a volume element or hexahedron is the maximum warp of its faces. For a 2D, planar mesh of QUAD_4 elements, the warp will be zero for all elements. The default range is 0–90 degrees.