This chapter provides step-by-step instructions for performing many basic post-processing operations - especially those relevant to computational fluid dynamics analysis. After successfully completing this chapter, you should be able to:
create a clipping plane and display contours on the plane,
move the clipping plane with the mouse (interactive clipping),
create an isosurface and change the isovalue interactively,
create a single particle trace and a rake of traces,
move the rake of traces with the mouse (interactive particle tracing),
animate particle traces,