When the Render Options dialog box is accessed by right-clicking on regions, the controls apply only to those regions selected.
Symbols can be displayed at the key points defining an object. You can change the appearance of the symbols by modifying their type and size.
Enables you to change the appearance of the symbol.
The Symbol setting includes the following options:
Symbol | Description |
---|---|
|
The The For details on injection regions, see Injection Regions. For details on the |
| A 3D "+" sign. |
| A 3D diamond that has eight faces. |
| A box. |
| A sphere. |
Pick a Symbol Color by clicking on the color box to cycle through common colors or click to select a custom symbol color.
Draws a symbol at each defining point. Eligible objects include lines and profile functions that have line connectivity. Settings are available to control the appearance; for details, see Symbols.
Shows the faces of the mesh elements on 2D primitives or the faces of a profile geometry if faces are available. Show Faces should be selected if the effect of changing the face options is to be seen.
The color used for the faces drawn on the 2D objects. Pick a Face Color by clicking on the color box to cycle through common colors or click to select a custom face color.
Select a Transparency level from 0 to 1, where 0 is opaque and 1 is transparent.
Controls the shading property applied to faces on 2D objects.
Each element is colored a constant color. Color interpolation is not used across or between elements.
This controls the visibility for element faces of objects that either face the viewer or point away from the viewer. Domain boundaries always have a normal vector that points out of the domain. The two sides of a thin surface have normal vectors that point towards each other.
Note: Face Culling affects printouts performed using the Screen Capture method only.
Clears visibility for all outward-facing element faces (the faces on the same side as the normal vector).
Clears visibility for inward-facing element faces (the faces on the opposite side to the normal vector).
Shows the lines of the surface mesh elements on 2D primitives, or the face edges of a profile geometry if faces are available.
To change how much of the line or wireframe is drawn, you can change the edge angle. The Edge Angle is the angle between one edge of a face and its neighboring face. Setting an Edge Angle will define a minimum angle for drawing edges of the surface mesh or faces. If you want to see more of the surface mesh, reduce the edge angle.
The line width can be changed by entering a value in the Line Width field corresponding to the pixel width of the line. When the box is active, the up and down arrow keys on your keyboard can be used to increment the value.
Pick a Line Color by clicking on the color box to cycle through common colors or click to select a custom line color.