Instance Transforms are used to specify how an object should be drawn multiple times. CFD-Post can create Instance Transforms using rotation, translation, and reflection. For example, if you have a mesh that contains one blade from a blade row that contains 51 blades, you would set Number of Passages to 51. You could then choose to display any number of blades by setting Number of Graphical Instances.
To apply an Instance Transform to an object, select the Apply Instancing Transform check box on the View tab for the object and select the transform from a list.
The following characteristics of instance transforms will be discussed:
Note: There are several ways to insert an instance transform:
From the menu bar, select Insert > Instance Transform.
From the toolbar, click the Instance Transform icon.
Depending on the context, you may be able to perform an insert from the shortcut menu in the tree view or in the 3D Viewer.