To access the Color Map editor, from the menu bar select Insert > Color Map.
Note: The Transparency editor is similar to the Color Map editor, except that it controls the density of a color, rather than the color itself. It is currently used only in conjunction with Volume Rendering objects.
You can apply a color to the opaque color point to better visualize the transparency gradient in the Preview area of the Transparency editor, but the color will not be used in the Viewer.
To access the Transparency editor, click the icon on the Volume Rendering editor.
The color map editor has the following controls:
- Color Map Style
The Color Map Style controls whether the Color Map is a Gradient, which forms continuous bands of colors between any number of "color points" that you set, or Zebra, which forms bands between only two color points, using a number of divisions that you set with the divisions counter.
In gradient mode, all Color Map controls other than divisions are enabled; in zebra mode, , , and are all disabled and the Position indicator is read-only (and reflects the setting in the divisions indicator).
- Preview
The Preview both shows the results of your edits and enables you to modify your color points. One color point will always be longer than the others; this indicates the color point that you can drag with the mouse or modify with the controls in the Color Point Properties area: the Color definition bar, the Transparency slider, and (in gradient mode) the Position indicator.
You can navigate from one color point to the next by:
Clicking a color point
Clicking
or .
In gradient mode, you can insert a new color point by:
Clicking
to add a color point mid way between the current color point and its neighbor.Clicking on the Preview bar to insert the color point and, if necessary, adjusting its location by typing a value in the Position field.
- Color
The Color control enables you to change the color of the active color point. When you click the color field, it cycles through ten preset colors. To define any color, click the Color selector
icon to the right of the Color option and select one of the available colors.
- Transparency
The Transparency slider enables you to control how opaque each color is.
- Insert, Delete, Next, Previous, Distribute
The color point buttons control the number of color points, which color point is active, and the distribution of color points. In Zebra mode, only the buttons that control the active color point are enabled.
Symbol
Option
Description
Insert
Add a color point mid way between the current color point and its neighbor
Delete
Delete the selected color point
Previous
Select the previous color point
Next
Select the next color point
Distribute
Evenly distribute the defined color points
- Make available in other cases, Set as default
These settings control where the color map is stored; unless you specify otherwise, the color map you define will be available only with the current file.
If you select Make available in other cases, the color map will be stored in your preferences file when you click .
If you select Set as default, when you click the color map will be stored in your preferences file and will be the default color map for all future objects in all future files. For this reason Make available in other cases will also be selected automatically.
Note: The default CFD-Post color map is not the same as the default Fluent color map. To use the default Fluent color map for a particular locator (such as a contour):
Select File > Load Results and double-click the desired file.
Select the locator from the Insert menu.
On the General tab for the locator, set Color Map to Fluent Rainbow.
On the Render tab, clear the Lighting check box.
Make any other changes desired and click
.