BLC4

BLC4, XCORNER, YCORNER, WIDTH, HEIGHT, DEPTH
Creates a rectangular area or block volume by corner points.

Valid Products: Pro | Premium | Enterprise | PrepPost | Solver | AS add-on

XCORNER, YCORNER

Working plane X and Y coordinates of one corner of the rectangle or block face.

WIDTH

The distance from XCORNER on or parallel to the working plane X-axis that, together with YCORNER, defines a second corner of the rectangle or block face.

HEIGHT

The distance from YCORNER on or parallel to the working plane Y-axis that, together with XCORNER, defines a third corner of the rectangle or block face.

DEPTH

The perpendicular distance (either positive or negative based on the working plane Z direction) from the working plane representing the depth of the block. If DEPTH = 0 (default), a rectangular area is created on the working plane.

Notes

Defines a rectangular area anywhere on the working plane or a hexahedral volume with one face anywhere on the working plane. A rectangle will be defined with four keypoints and four lines. A volume will be defined with eight keypoints, twelve lines, and six areas, with the top and bottom faces parallel to the working plane. See the BLC5, RECTNG, and BLOCK commands for alternate ways to create rectangles and blocks.

Menu Paths

Main Menu>Preprocessor>Modeling>Create>Areas>Rectangle>By 2 Corners
Main Menu>Preprocessor>Modeling>Create>Volumes>Block>By 2 Corners & Z