NodeMove

Defines a NodeMove.

Declaration Syntax

public class NodeMove : ImportedDataModelObject, IReadOnlyList<NodeMoveEntry>, IReadOnlyCollection<NodeMoveEntry>, IEnumerable<NodeMoveEntry>, IEnumerable, IFolderDataModelObject

Table 294: Members

Property

Children

Gets the list of children.

Property

Comments

Gets the list of associated comments.

Property

DataModelObjectCategory

Gets the current DataModelObject's category.

Property

Figures

Gets the list of associated figures.

Property

Images

Gets the list of associated images.

Property

Information

Gets the Information.

Property

InternalObject

Gets the internal object. For advanced usage only.

Property

NumberOfMoves

Gets the NumberOfMoves.

Property

NumberOfNodes

Gets the NumberOfNodes.

Method

AddComment()

Creates a new child Comment.

Method

AddFigure()

Creates a new child Figure.

Method

AddImage(string)

Creates a new child Image. If a filePath is provided, the image will be loaded from that file, if not, the image will be a screen capture of the Geometry window.

Method

Delete()

Run the Delete action.

Method

GetChildren<ChildrenType>(bool, IList<ChildrenType>)

Gets the list of children, filtered by type.

Method

GetChildren(DataModelObjectCategory, bool, IList<IDataModelObject>)

Gets the list of children, filtered by type.

Method

MorphNodes()

Morph all the nodes.

Method

MoveNode(int, Quantity, Quantity, Quantity)

Moves a node to a new specified location. The given locX, locY, and locZ values will be converted to the unit system the mesh is stored in, and the given node will be moved to that absolute location.

Method

UndoAllNodeMoves()

Undos all moves done to a node.

Method

UndoLastNodeMove()

Undos the last move done to a node.