Set(IWorldPoint, IVector3D, IVector3D)

Sets the translation components to the given origin and sets the x and y axis using given vectors. Z axis is the cross product between x and y.

Declaration Syntax

public void Set(IWorldPoint origin, IVector3D vectorX, IVector3D vectorY)

Parameters

origin(IWorldPoint)

The origin.

vectorX(IVector3D)

The X vector.

vectorY(IVector3D)

The Y vector.