Speos Labs Documentation Links
The following page presents you the different tools available to create or edit Optical Properties, analyze simulation results and perform virtual numerical certifications to ensure you meet the industry standards.
Labs
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Analyze spectral luminance, irradiance, intensity results. Measure photometric values, perform colorimetric analysis, load measurement templates, control the contribution of light source, analyze different result layers based on the sensor type.
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Display the visual appearance of modeled scenes restoring the contrasts perceived by the human eye.
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Read natively environment maps (Speos360), OpenEXR/HDR, XMP spectral picture, analyze multiple view points based on the type of sensor used (observer immersive sensor), deploy results on multiple screens, create complex screen scenarios such as a CAVE.
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Analyze photometric or radiometric information such as reflection, transmission, absorption or irradiance directly on your 3D model.
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Visualize the absorption per volume unit.
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Virtual Lighting Animation Tool
Generate videos by defining timelines for each layer of a loaded XMP result and by animating power variations of the different sources.
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Make operations on *.xmp maps or *.ldt files to create new ones based on the operation type (addition, subtraction, merge, union, etc.).
Optical Properties Editors
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Simulate the surface's behavior with the classical model (Specular, Lambertian, Gaussian) for both transmitted and reflected rays without wavelength information.
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Simulate the surface's behavior for both transmitted and reflected rays for Specular, Lambertian, and Gaussian models, and depending on incidence angle, polarization, and wavelength information.
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Build complex volume materials, taking into account the diffusion, index and absorption variation, gradient index and birefringent properties, and store them in a library.
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Draw the spectrum curve using linear interpolation between defined particular points
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Model a perfect polarizer.
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Define the quality of a surface to which a coating is applied.
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Model a surface for which rays may be reflected towards the direction they come from.
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Simulate a diffractive surface. Model a thin lens that corresponds to a theoretical lens.
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Model the diffraction of light.
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Take into account a spectrum for absorption and use another spectrum for emission.
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Define the surface quality of a colored diffuse surface.