Speos Labs Documentation Links

The following page presents you the different tools available to create or edit Optical Properties, analyze simulation results and perform virtual numerical certifications to ensure you meet the industry standards.

Labs

  • Virtual Photometric Lab

    Analyze spectral luminance, irradiance, intensity results. Measure photometric values, perform colorimetric analysis, load measurement templates, control the contribution of light source, analyze different result layers based on the sensor type.

  • Virtual Human Vision Lab

    Display the visual appearance of modeled scenes restoring the contrasts perceived by the human eye.

  • Virtual Reality Lab

    Read natively environment maps (Speos360), OpenEXR/HDR, XMP spectral picture, analyze multiple view points based on the type of sensor used (observer immersive sensor), deploy results on multiple screens, create complex screen scenarios such as a CAVE.

  • Virtual 3D Photometric Lab

    Analyze photometric or radiometric information such as reflection, transmission, absorption or irradiance directly on your 3D model.

  • 3D Energy Density Lab

    Visualize the absorption per volume unit.

  • Virtual Lighting Animation Tool

    Generate videos by defining timelines for each layer of a loaded XMP result and by animating power variations of the different sources.

  • Photometric Calc

    Make operations on *.xmp maps or *.ldt files to create new ones based on the operation type (addition, subtraction, merge, union, etc.).

Optical Properties Editors

  • Simple Scattering Surface

    Simulate the surface's behavior with the classical model (Specular, Lambertian, Gaussian) for both transmitted and reflected rays without wavelength information.

  • Advanced Scattering Surface

    Simulate the surface's behavior for both transmitted and reflected rays for Specular, Lambertian, and Gaussian models, and depending on incidence angle, polarization, and wavelength information.

  • User Material Editor

    Build complex volume materials, taking into account the diffusion, index and absorption variation, gradient index and birefringent properties, and store them in a library.

  • Spectrum Editor

    Draw the spectrum curve using linear interpolation between defined particular points

  • Polarizer Surface

    Model a perfect polarizer.

  • Coated Surface

    Define the quality of a surface to which a coating is applied.

  • Retro Reflecting Surface

    Model a surface for which rays may be reflected towards the direction they come from.

  • DOE and Thin Lens Surface

    Simulate a diffractive surface. Model a thin lens that corresponds to a theoretical lens.

  • Grating Surface

    Model the diffraction of light.

  • Fluorescent Surface

    Take into account a spectrum for absorption and use another spectrum for emission.

  • Rough Mirror Surface

    Define the surface quality of a colored diffuse surface.