Creating a Mapping from a File

Prerequisites: A 3D texture must be created . A pattern and support to pattern must already be selected. An axis system must be set.
  1. From the Mapping Type drop-down list, select From file.
  2. Double-click in the file field to browse to load an .OPT3DMapping file.
  3. Click Compute to verify the 3D texture distribution.

    A progress bar appears and allows you to stop the compute if necessary. At the end of the compute, the Dots appear on the support indicating the patterns' location on the surface.

    Note: After saving and opening again the project, you need to compute again the 3D Texture to display the pattern in the 3D view. Speos does not store the meshing information to avoid performance issues when saving and opening projects.
  4. To fully compute and visualize the patterns on the support:
    1. Click Optional or advanced settings .
    2. Adjust the X size, Y size and Z size of the preview box to see it appear in the 3D view.
    3. Using the 3D view manipulators, drag the box onto the 3D texture support to compute the patterns.

The mapping is created. If you want to modify the 3D texture distribution, open and edit the OPT3DMapping (.txt) file and re-import it to update the modifications.