Creating a Polarizer
This page shows how to create a polarizer thanks to the Speos features Material and UV Mapping.
To create a polarizer:
-
From the Design tab, create the surface and the origin of the
polarizer.
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From the Light Simulation tab, create a material:
-
click Material
.
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In the 3D view, click , select the
geometries on which to apply optical properties and click to validate.
The selection appears in Geometries as linked objects.
-
In General, set the Type to Volume & Surface
properties.
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Set Use Texture to True.
A surface layer is created under the material in the simulation panel and
allows you to define the surface properties of the geometry.
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In Volume properties, set the Type to Opaque or None.
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In the Simulation tree, open the Surface Layer.
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In the surface layer, define the surface properties to be
applied on the geometry:
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From the Type
drop-down list, select Library.
-
In File,
double-click in the field to browse and load a .polarizer material.
-
Create a UV mapping:
-
click UV Mapping
.
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In the 3D view, click , select the geometry on which to apply the current mapping
and click to validate.
-
In the first UV map, select the mapping Type you need.
-
Define the Origin, Projection Direction and Top Direction
according to the mapping type selected.
The polarizer is created.